I’ll start off by admitting that while SWTOR may not exactly be the sort of MMO I normally go for, it most definitely holds a special place in my heart as a Star Wars fan who grew up with the franchise. Thus, when BioWare sent word that they’d like Ten Ton Hammer’s presence at their underground lair in Austin, and I was the chosen writer, it was a pretty easy decision to make. Escorted in through security that would have made the NSA proud, I eventually made it to the demo room three steel doors and two retinal scans later. What I found was worth the… searches.
The new expansion adds quite a bit to the game, starting with a new planet and series of story-driven missions to go with it. The new planet of Makeb has escaped the ravages of the on-going war between the Galactic Republic and Sith Empire by remaining neutral. As a simple resort planet with no industrial wealth or tactical value to speak of, that wasn’t a hard thing to do. However, now the Hutts have found a rare isotope on the planet and have called in a horde of mercenaries to help them secure it.
I was introduced to the expansion through a faction-specific mission to stop the Hutt Cartel’s exploitation of the newly discovered Isotope-5 and their rise to power. The Republic and the Empire may have conflicting aspirations, but neither wants to see the Hutts gain access to a near infinite source of power. This is no job for wimps, because the new planet is loaded with dangers such as a massive private army and new...