The Mandalorian Killer (Quest)

The Mandalorian Killer (Class Quest)

Bounty Hunter
 

The Final Round of the Great Hunt signals the conclusion of Act I for the Bounty Hunter class. Your last target is the Jedi Kellian Jarro who is located on the ship the Aurora. In order to get the kill you must board the ship, disable the hyperdrive failsafes and set the ship to jump with enough time for you to make your escape.

Though time is of the essence there will be some tough choices you'll have to make, and some old enemies that will need to be dealt with.

Note:During the fight Kellian Jarros companion will be supplying him with heals. The best tactic is to CC Jarro with a concussion missile and take out his little friend first. 

Minimum Level 1
Experience Level 32
Experience Award 6760
Credit Reward 3605
Finale Part 1 for the Bounty Hunter. Occurs after completing the Open Worlds.

Name Map
The Aurora
Expand All
Name
  1. SHIP HOLO - Speak to Crysta Markon
    • Loot: Always
    • Groupable: None
    • Task: Use Your Ship's Holoterminal

    "With your targets eliminated - you are ready to proceed to the final round of the Great Hunt."

  2. BH Travel to the Aurora
    • Loot: Always
    • Groupable: None
    • Task: Travel to the Aurora

    "Set your ship's coordinates for the Unknown Regions and intercept Kellian Jarro aboard the Republic cruiser Aurora."

  3. MEETING CONSOLE - Speak to Mako
    • Loot: Always
    • Groupable: None
    • Task: Use the Ship's Intercom

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. He is presumed to be aboard the Republic cruiser Aurora."

  4. Speak with Captain Ofaree
    • Loot: Always
    • Groupable: None
    • Task: Speak to Captain Ofaree

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro."

  5. Defeat Captain Ofaree and reinforcements

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. After traveling to his cruiser - the Aurora - your ship is brought aboard by the captain of the ship."

  6. Secure the Hangar!
    • Loot: Always
    • Groupable: None
    • Task: Weaken the Republic Forces

    "To reach Kellian Jarro you must secure a foothold in the Aurora. Take out the Republic forces in the cruiser's hangar."

  7. Locate the Engineering Deck
    • Loot: Always
    • Groupable: None
    • Task: Locate the Engine Room

    "To eliminate Kellian Jarro - you must destroy the Republic cruiser with the Jedi Master on board. Reach the engine room on the engineering deck of the Aurora to begin your sabotage."

  8. Find a Way to Reach the Chief Engineer
    • Loot: Always
    • Groupable: None
    • Task: Find a Way to Reach the Chief Engineer

    "You found the Aurora's engine room - but the chief engineer has locked down the cruiser's systems to prevent sabotage. Improvise a way to take down the chief engineer atop his perch. Reactor repair supplies should do the trick."

  9. Modify Your Jetpack
    • Loot: Always
    • Groupable: None
    • Task: Create a Jet Pack Upgrade

    "You found the Aurora's engine room - but the chief engineer has locked down the cruiser's systems to prevent sabotage. To reach the chief engineer and lift his lockdown - you must modify your jet pack. Recover spare rocket propellant and a welding kit in the engine room of the Aurora's engineering deck."

  10. EVENT - Use Your Modified Jetpack
    • Loot: Always
    • Groupable: None
    • Task: Target the Chief Engineer with Your Ramjet

    "The Aurora's chief engineer has locked down the the ship to thwart your sabotage. Undeterred - you built a jet pack upgrade to help you reach the chief engineer and lift his lockdown. Protect yourself with the thermal shield you found - and then use your ramjet upgrade on the chief engineer to rocket up to his perch."

  11. Capture the Sniper Perch

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  12. Disengage the Hyperdrive

    "You have cleared the Aurora's engine room of Republic forces. Proceed to sabotage the ship's hyperdrive by disabling its thermal - power and output regulators."

  13. FAKE - Go to the Ship's Bridge
    • Loot: Always
    • Groupable: None
    • Task: Go to the Ship's Bridge

    "With the hyperdrive regulators destroyed - you can now complete the destruction of the Aurora. Go to the command deck and find the hyperspace controls on the ship's bridge."

  14. Escape the Trap
    • Loot: Always
    • Groupable: None
    • Task: Defeat the Republic Warden

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  15. Branch A: Event - Speak to Tarro Blood
    • Loot: Always
    • Groupable: None
    • Task: Speak to Tarro Blood

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  1. Defeat Tarro Blood
    • Loot: Always
    • Groupable: None
    • Task: Defeat Tarro Blood

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  2. Speak to Tarro Blood
  1. Branch A: Event - Speak to Tarro Blood
  2. Speak to Tarro Blood
  3. Go to the Bridge
    • Loot: Always
    • Groupable: None
    • Task: Go to the Ship's Bridge

    "With the hyperdrive regulators destroyed - you can now complete the destruction of the Aurora. Go to the command deck and find the hyperspace controls on the ship's bridge."

  4. Merge A: Speak to Kellian Jarro
    • Loot: Always
    • Groupable: None
    • Task: Speak to Kellian Jarro

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro."

  1. Merge A: Speak to Kellian Jarro
  2. Kill Kellian Jarro and reinforcements

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  3. Speak with Thendys Noori
    • Loot: Always
    • Groupable: None
    • Task: Speak to Thendys Noori

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  4. Use hyperdrive and release player ship

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  5. Escape in your ship
    • Loot: Always
    • Groupable: None
    • Task: Escape in Your Ship

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro. You have boarded his cruiser - the Aurora - in an attempt to bring it down."

  6. End: Use the Ship's Intercom (Speak to Mako)
    • Loot: Always
    • Groupable: None
    • Task: Use the Ship's Intercom

    "You have successfully completed the final round of the Great Hunt by killing your target - Kellian Jarro - and dealing with your rival - Tarro Blood - before escaping the Aurora during its destruction."

  1. Branch A: Event - Speak to Tarro Blood
  2. Go to the Bridge
    • Loot: Always
    • Groupable: None
    • Task: Go to the Ship's Bridge

    "With the hyperdrive regulators destroyed - you can now complete the destruction of the Aurora. Go to the command deck and find the hyperspace controls on the ship's bridge."

  3. Merge A: Speak to Kellian Jarro
    • Loot: Always
    • Groupable: None
    • Task: Speak to Kellian Jarro

    "Crysta Markon has informed you that your final target in the Great Hunt is a Jedi Master named Kellian Jarro."

Name Level Type Slot Value
Devastating Prototype Electrostaff 31 Weapon Main Hand 1085
Heavy Prototype Storage Case 32 1325
S-110 Particle Beam Interceptor 31 Weapon 1085

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