Sith Sorcerer Guide

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The Sith Sorceror is a master of the Dark side of the force and they can use this knowledge to deal great damage to their enemies and heal their allies. If the Sorceror has taken the route of the healer they will gain access to powerful darkside abilities that can mend and even shield fellow Imperials from incoming damage. When specced for damage the Sorcerer puts all his focus into mastering lightning attacks that do massive amounts of single target and AOE damage. No matter the route you choose to take the Sorcerer is a powerful opponent to those who cross him, and a very useful ally to his friends.

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The Sith Inquisitors mysterious nature is only matched by their mastery of the dark side of the force. This mastery has granted them great powers to improve not only their speed and increase the damage done by their lightsabre attacks, but also to harness the destructive power of lightning. You may be wondering why someone who can channel such powers would need a companion at all, but like other classes there are instances where even they need a helping hand. Depending on the situation the right companion for the job will change, but as a damage dealing/healer class the safe bet will be to go with one that complements this style, such as a ranged or melee tank. Ultimately the choice is up to you and you may find yourself drawn to a certain companion not because of their utility but because you enjoy having them around.

The Sith Sorceror is a master of the Dark side of the force and they can use this knowledge to deal great damage to their enemies and heal their allies. If the Sorceror has taken the route of the healer they will gain access to powerful darkside abilities that can mend and even shield fellow Imperials from incoming damage. When specced for damage the Sorcerer puts all his focus into mastering lightning attacks that do massive amounts of single target and AOE damage. No matter the route you choose to take the Sorcerer is a powerful opponent to those who cross him, and a very useful ally to his friends.
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The Sorcerer doesn’t wear heavy armor like some of the other classes so they have to rely on mastery of the force to evade, protect and heal them when they come under fire.  Abilities such as Static Barrier and Force Sprint are especially helpful when stuck in a high damage situation, and provide valuable seconds allowing you to get a heal off or sprint away. When on the offensive the Sorceror can use their great speed and long range attacks to keep distance between them and the enemy, blasting them down with force lightning..

The Sorcerers resource pool consists of force. Starting at 500 this energy will be depleted every time a force consuming ability is used and unlike the other classes, does not regenerate faster when more remains. Force will always replenish itself at a rate of 8 points a second unless using your out of combat regenerate. When in the thick of it the Sorceror does have one method of quickly restoring force, Consumption. The consumption ability will trade 15% in return for 8% of your maximum force. This ability does have a catch however as each time you use it your force regeneration will be reduced by 25% (stacks up to 4) for ten seconds.

Sorcerers are a great class to choose for those looking at taking up the healing profession. The Corruption tree being the specific tree you will want to focus most of your skill points in. Not only will you up your healing output by a large margin, you’ll also gain access to all new abilities. These abilities are a must for anyone speccing solely as a healer and include the ResurgenceInnervate and the Revivification, an AoE heal great for PVP.

Those looking to take on a damage role will want to spec into the Lightning or Madness trees. If you’re a fan of blasting away at enemies with long range force lightning attacks then the Lightning tree is the spec for you. New abilities gained such as Chain Lightning and Thundering Blast will become mainstays of your damage rotation and cover all the bases, the former being an additional AOE ability and the latter being a powerful single target damage dealer.

The Madness tree is shared between both Assassins and Sorcerers so it’s a bit of a mixed bag and Instead of burst damage it places an emphasis more on DoT Effects and internal damage with abilities like Creeping Terror and Death Field. Those who have played a Warlock in a certain other game will find some familiar ground here.

The PVP playstyle for those taking the damage route will start out a little different depending on whether you’re specced into the Lightning or Madness tree. The entire fight for Lightning will be your standard long range lighting attacks while a Madness Sorcerer will want to get their DOT abilities on the target right away to maximize damage. Once the DOTs are up then the Madness Sorc can switch to the direct lightning attacks. Of source during this time both trees should be using their slows and speed boost advantage to keep a safe distance between them and the enemy. Remember to always have static barrier up before entering a battle, as it will take the brunt of the enemies opening attacks.

Sorcerer Corruption specced players are a great addition to any warzone group as they have a good selection of single target, AoE, and HoT abilities perfect for any situation. Keeping Resurgance on the huttball carrier or casting Revivification in a group of friendlies defending a door can make a huge difference and will usually end up getting you a good sum of MVP votes. However, with all of this healing power comes a lot of attention from the enemy team and the light armor won’t keep the Sorceror alive for long. Luckily in addition to the heals you are now using on yourself, you also have Static Barrier and Force Sprint to avoid and mitigate enemy damage all together, not to mention Unnatural Preservation the Sorcerers emergency heal button.

It’s hard to deny that the Assassin, with their hard-hitting sneal attacks, doesn’t seem like attractive option option to take, however let’s look at the facts. The Sorcerers utility is second to none. The ability to be able to heal and deal large amounts of AOE and single target damage make the Sorcerer welcome in any group.

They hit hard. With long range intimidating lightning attacks the Sorcerer not only does damage, they instill fear into the heart of the enemy? Lightning Strike, Thundering Blast and Chain Lighning all put out big numbers and if you can’t take them out in the first attack, heal up and hit them again.

The choice between the Sorcerer and the Assassin is made a lot easier by their very different play styles. During your quest from level 1-10 some things you should be considering are: Did you enjoy long range attacks with pretty and intimidating force lighting? Do you want to play one of the classic star wars force wielders? Do you want the option to heal? If you answered yes to the preceding questions then the Sorcerer will definitely be a good fit for you.

The Sorcerer relies more on their mobility and damage mitigating abilities to avoid and reduce income damage that goes right through their light robes. The primary stat you will want to have on this armor is Willpower, which will provide an increase in Force damage/crit, Bonus damage/crit, as well as Healing Power. Stacking up a good amount of Willpower will ensure you’re both dishing out the damage and healing it.

Secondary stats for the Sorcerer to consider are different depending on the spec. Those looking to do damage should look for pieces that add Power, Surge, Critical, and Accuracy in order to increase attack damage, critical chance, and critical damage. If you choose the healing route you’ll want to look for Power and Alacrity rating (increases casting speed) for fast and more powerful heals. Of source no matter what specification you will always want to up your endurance when possible to increase your health pool.

Taking part in PVP combat will definitely require you to pick up some PVP gear to reduce damage taken from other players and increase your own. Expertise is what you looking for here and for those in the healing profession it has the added bonus of increasing your healing power on other players. The basic recruit set is a good investment for players who have just reached 50 and comes in versions to make the stat needs of the various specs.

While the may seem like the definition of introverted the Sorcerer actually does come with five companions ready to help.  The healer, ranged tank, melee tank, ranged dps, and melee dps are all covered in your companions that you pick up on your travels. Depending on whether you go as DPS or Heals you will find yourself using some much more often than the others, but all are good for a chat.

Below you will find a list of all five of the Inquisitors Companions along with a brief description, their strengths and weaknesses, and a link to their database entry.